Showing posts with label gothic. Show all posts
Showing posts with label gothic. Show all posts

Wednesday, April 13, 2011

Persona 3 Reminds Me Why I Play Video Games

[Scroll to the bottom for a summarized "verdict", or read ahead for my full thoughts.]
I struggled for a long time to write this, my first video game review for this blog. After four or five fresh starts ended up as long, rambling non-reviews, I decided to try a different tactic:

Persona 3: FES (hereafter P3) is one of my favorite games of all time -- just so you have a frame of reference, some others, in no order at all, are Psychonauts, Portal (both games), Ogre Battle: Person of Lordly Caliber, and Mass Effect 2. When I began playing P3, I skipped the instruction manual (which I recommend doing), turned on the Playstation 2, and watched the teaser trailer that played while the game waited for me to press start. By the time that glorified music video had concluded, I was caught. I simply had to know what this game was about, and how the video I had just seen reflected that.


I’m going to guess that an average reader, if I had one, would not be as fascinated by weirdness and inexplicability as I am, so I obviously need to find another way to justify my love of this game. The problem is that I don’t wish to say anything about the game, other than that you should play it right away, by any means necessary. In order to make this a meaningful review despite that reluctance, this is what I’ll do: first, I’m going to lay out all the reasons why a person might not enjoy P3, then I’m going to list all the reasons you should play it anyway as best I can without revealing anything.


Topping the list of drawbacks, then, is pace. Depending on your play style and thoroughness, P3’s progresses at a pace that falls somewhere between “deliberate” and “glacial”. On top of that, a good portion of the playtime is spent either in semi-interactive conversation with a large cast of NPCs, or navigating the many, many randomly-generated, enemy-patrolled dungeons.


Another potential sticking-point: P3 has an odd relationship with the storytelling tropes of anime. I don’t want to say too much about it, and I argue that these tropes are handled intelligently and used to great effect, but if such things are prone to annoy you, be warned that they’re present.


The last major problem that an imaginary average player might have with P3 is a combination of two things: grind and progress-saving system. It’s not World of Warcraft grind, nor even Final Fantasy grind, but this is a turn-based-combat JRPG (Japanese roleplaying game), and there will be times when you have to hang back and build up your strength for a bit in order to progress. The progress-saving system ties in in that it can be hard to make enough progress in a brief (hour or so) play session to make it to the “next” stopping-point. If your play-time is not unlimited, there will be times when you feel like you weren’t able to accomplish anything in a given session with the game, and there are enough lengthy, conversation-and-plot-heavy stretches without a save-point that they could become an annoyance to busier players.


The reasons why you should play this game anyway, right now if you can, are harder to separate out into list items, but I’ll try to make as much sense as possible. I’ll start with the characters. How many games, especially Japanese games, have improbably-awesome teenagers for protagonists? Maybe even making up the whole cast? Well, P3 subverts that trope by making the cast up of mostly thoroughly ordinary, believable teenagers doing mostly ordinary, believable things in an ordinary believable way. Sound boring? Well, it’s really not, but the reasons why would require quite a bit of revealing explanation, so suffice it to say that a lot of the initial impetus for the plot comes from the tension between all this ordinary believability and the frankly insane situations these characters find themselves in. On top of it, in a stroke of genius, most of the ordinary, believable stuff the characters get up to actually has a direct effect on the insane goings-on.


Which segues nicely into the other big strength P3 has: narrative. Here is a game with a compelling, utterly central narrative that really feels character-driven. And the characters, as mentioned above, are so well-realized and well-defined that you almost can’t help but care -- and in my case, care deeply -- about what happens to them. On top of that, I use the word “narrative” instead of “story” or “plot” very intentionally. The narrative unfolds in a number of subtle, not-entirely-explicit ways, and covers an astonishing number of thematic and symbolic bases, managing to be at once episodic and epic without ever losing sight of the personal tales it’s built on -- story and plot are only two facets of the narrative (albeit large, important ones). Gameplay, combat, soundtrack and sound design, character design and animation -- everything in this game is expressive of the central narrative.


All of that leads me in turn to the large umbrella of “production”. As is usually the case in Atlus’ games, P3’s production is top-notch, and in the way I described above, this strengthens the core of the game rather than just acting as polish. Dialogue, localization, voice-acting, artwork, animation, design, soundtrack, sound effects, color palettes -- nothing is neglected. With the highly-debatable exception of the frequent use of randomized levels, every aspect of P3 is carefully crafted to augment every other aspect.


I could go on (and on and on), but instead, I’ll just give you...


THE VERDICT
: Persona 3 is perhaps the only “M for Mature”-rated game I’ve ever played on a console that was actually mature, rather than just graphic or explicit. It is powerful, thoughtful, compelling, stylish, nuanced, and fun. It doesn’t really have any weak points; it just has some things in it that won’t appeal to everyone. Regardless of your own tastes, you’d be doing yourself a disservice if you didn’t at least give Persona 3 a try, especially since it’s old enough to be pretty cheap! Play it.

Thursday, February 5, 2009

After Forever Raises the Bar Ever After


[Scroll to the bottom for a summarized "verdict", or read ahead for my full thoughts.]

If you liked Evanescence, you at least have a chance of liking After Forever on their 2007 self-titled album (which, I must confess, is the only one I've heard so far). Think of a numerical system of describing a rock band, where the full range of possible descriptors are given a score from 0 to 10. For example, Creed might have a 2 in Musical Complexity and Limp Bizkit might have a 0 in Lyrical Quality, but Green Day might get an 8 in catchiness. If you were to add 5 to all of Evanescence's scores, you'd have some idea of what this album sounds like.

In the most general of terms, After Forever is similar to any female-fronted, goth-and-metal-tinged rock band. On certain songs, you can almost hear them reaching for the poppy accessibility of mainstream rock and nu-metal, but it's almost like they can't bring themselves to do that to their music. The closest they ever come to the Evanescence mainstream is flirting with the sound of popular genre comrades
Nightwish, though their sound always manages to remain distinct.

As my initial scoring-system description may have implied, After Forever plays pretty complicated music, but that's a little deceptive. They aren't like Opeth, with nary a song under 10 minutes and no recognizable structure to their songs. After Forever seems to start off by writing basic-but-solid symphonic metal songs, then spending lots of time dressing them up with an endless supply of progressive flourishes and nice touches. Even their most relentlessly driving songs -- "Transitory" comes to mind -- manage to incorporate rhythmic surprises and musical flourishes seemingly with each alternate step. These touches are mostly kept under control, though, and don't generally make the music overly busy.

Admittedly, I am a fan of a lot of busy music, but part of what I find appealing about After Forever is their lack of pretense. For all their drama (in addition to their inherently dramatic style, song titles include "Cry With a Smile," "Empty Memories," and "Dreamflight"), After Forever are surprisingly down-to-earth. Most of the songs on this album are fairly straightforwardly about relationships, romantic and perhaps otherwise, as opposed to other genre staples like fantastic creatures, epic adventures, or graveyard imagery. I personally have a weakness for all three of those more typical categories, and one could certainly point out that most recorded music deals with relationships in one way or another, but After Forever's approach struck me as honest, refreshing, and -- most importantly -- sincere.

If you've listened to any other music in the very broad category of "symphonic rock" -- heavy rock with at least string accompaniment -- what you've likely heard are nu-metal, black metal, or power metal songs with some orchestral flourishes to add atmosphere. If you've listened to Therion (one of my all-time favorite bands), on the other hand, you've heard a metal band essentially fitting seamlessly into an opera performance, often treating the the rock instruments as somewhat louder members of the larger orchestra. After Forever seems to take an opposite approach, using both live and synthesized symphonic instruments as though they were another guitarist or keyboard player. Lead vocalist Floor Jansen obviously has operatic training, but for the most part she sings plainly and completely in line with the mood of the song, avoiding the samey showboating that sometimes hamstrung former Nightwish singer Tarja Turunen.

On the subject of vocals, one thing worth noting is the occasional use of a growling male vocalist, which helps to place After Forever firmly in the metal camp to which they rightfully belong. I know several people who despise growled vocals, particularly when used to offset a beautiful female voice, but I think that After Forever's relatively sparing use of them helps to add punch to songs like the aforementioned "Transitory". After Forever are already treading a thin line between mainstream accessibility and metal cred, and the smart placement of the growls helps (in my opinion) to keep them from falling to one side or the other.


THE VERDICT:
After Forever's self-titled album is an accomplished, focused symphonic metal product that has the potential to win over fans of Evanescence, In Flames, Cerberus, and most other bands on that continuum. Clever and creative use of genre elements like orchestral instruments and growled vocals help keep their sound intense while still maintaining this broad appeal. Highly recommended, and if you don't like the first track you sample, try another few before you write them off. As for me, I can't wait to delve further into their catalog!